Star Wars Roleplaying Game Revised Core Rulebook


Publisher's summary


A long time age in a galaxy far, far away…

Immerse yourself in the excitement of the greatest space fantasy of all time. You can struggle to preserve the peace and order of the Republic, join the Rebellion against the oppressive might of the Empire, or defend the New Republic against the tyranny of the Yuuzhan Vong. The only limit to the adventure is your imagination. Take control of your destiny and become one of the greatest heroes of the galaxy.

Chapter 1 - Abilities


  • Your ability scores
  • Ability modifiers
  • The abilities
  • Changing ability scores

Chapter 2 - Species


  • Choosing a species
  • Species characteristics

Chapter 3 - Classes


Deel Surool, example of the Scoundrel class

Deel Surool, example of the Scoundrel class

Chapter 4 - Skills


  • Skills summary
  • How do skills work?
  • Acquiring skills ranks
  • Using skills
  • Table 4-4: Skills
  • Table 4-5: Force skills
  • Skill description

Chapter 5 - Feats


  • Table 5-1: Feats
  • Feat description
  • Table 5-2: Force feats

Chapter 6 - Heroic characteristics


  • Details
  • Reputation
  • Missions

Chapter 7 - Equipment


An empty Bacta tank.

An empty Bacta tank.

  • Money
  • Table 7-2: Weapons
  • Table 7-3: Armor
  • Table 7-4: Equipment

Chapter 8 - Combat


  • How combat works
  • Combat sequence
  • Combat statistics
  • Combat basics
  • Initiative
  • Actions in combat
  • Injury and death
  • Movement and position
  • Combat modifiers
  • Special initiative actions
  • Special weapons effects
  • Special attacks and damage

Chapter 9 - The Force


Chapter 10 - Vehicles


  • Vehicle classes
  • Vehicle costs
  • Vehicle systems
  • Vehicle combat
  • Vehicle movement
  • Maneuvers
  • Vehicle descriptions

Chapter 11 - Starships


  • Starship costs
  • Hyperspace travel
  • Starship systems
  • Map of the galaxy
  • Starship combat
  • Starship movement
  • Starship maneuvers
  • Heroes as crew
  • Starship descriptions

Chapter 12 - Gamemastering


  • Providing adventures
  • Teaching the game
  • Providing the universe
  • Determining the style of play
  • Adjudicating
  • Propelling the game forward
  • Keeping the game balanced
  • Changing the rules
  • Running a game session
  • How to build an adventure
  • How to build a campaign
  • Prestige classes
  • Gamemaster characters
  • Generating communities
  • Favors and contacts
  • The environment

Chapter 13 - Eras of play


  • Life in the galaxy
  • The three eras
  • Main characters
  • Supporting characters

Chapter 14 - Allies and opponents


  • Allies of the galaxy
  • Creatures
  • Character archetypes

Chapter 15 - Droids


  • A droid's life
  • Droid classifications
  • Droid limitations
  • Droid personalities
  • Programming and equipment
  • Droid maintenance
  • Droid repair
  • Modifying droids
  • Droid death
  • Memory wipes
  • Droid accessories
  • Sample droids

Sources



Appearances

Unknown

Unknown

None