Star Wars: X-Wing Alliance


Description


Ace Azzameen's quarters, which acted as the main hub of the game.

Ace Azzameen's quarters, which acted as the main hub of the game.

X-Wing Alliance presents the story of Ace Azzameen, the youngest member of the Azzameen family, a neutral family of traders. The player assumes Ace's place in all of the missions in the game.

Apart from the usual badges and medals for winning missions which are featured in the other games of the X-Wing computer game series, progress is also indicated by the number of souvenirs collected in Ace's room. Additionally, an E-mail delivery system helps to evolve Ace's background story and provided deeper looks into his personal relationships and his family's whereabouts.

Part of the final mission, which recreates the scene where the Millennium Falcon (piloted by the player) and Wedge Antilles enter the Death Star II Reactor core in Star Wars: Episode VI Return of the Jedi.

Part of the final mission, which recreates the scene where the Millennium Falcon (piloted by the player) and Wedge Antilles enter the Death Star II Reactor core in Star Wars: Episode VI Return of the Jedi.

X-Wing Alliance offers a full voiceover soundtrack and full dialogue in-flight. Flight control is marginally updated from the previous games of the series, allowing the player to link their cannons together, the ability to board and pick up other craft, and the addition of rudder support. Graphics are also overhauled in this game; high-resolution textures, more complex models, and full three-dimensional cockpits were added. However, the cockpits are not faithful to the other games; all indicators and screens are separated from the cockpit as an in-flight HUD depicted as floating windows.

It also introduces missions that span multiple star systems, similar to the "autopilot" feature of the Wing Commander games; rather than ending the mission, jumping to hyperspace (when the option is available) will progress the mission to a new location and a new mission objective.

The book Star Wars: X-Wing Alliance: Prima's Official Strategy Guide, released nearly three months after the game, presented mission summaries and hints in the form of an account of the game's events from the droid MK-09. It included a CD with an upgrade to the game that included additional skirmish templates, a camera feature that was present in the other games of the series, and films of every mission in the game.

Story


Although the game is considered a sequel, it takes place simultaneously with Star Wars: TIE Fighter, showing the whereabouts of the Rebellion during those events: it starts a little after the Battle of Hoth, crosses over with the Shadows of the Empire and ends with the Battle of Endor (TIE Fighters expansion ends right before Endor).

The Otana and Sabra depart Azzameen Station.

The Otana and Sabra depart Azzameen Station.

Prologue: Family Business


The game's prologue, or tutorial, concerns Ace's "family missions" where his elder family members and Emkay instruct him in the flying of Corellian transports so that he can begin working for the family.

These missions reveal that the Azzameen family is in heated competition with the Viraxo and is generally sympathetic to the Rebel Alliance. Due to their sympathies, the patriarch of the family, Tomaas Azzameen, begins making bacta smuggling runs for the Alliance in the aftermath of the Battle of Hoth. This causes them to pay dearly as the Galactic Empire raids their home station for running bacta to an Alliance outpost. The family subsequently seeks asylum with a Rebel task force.

Missions:

Interlude: Joining the Rebellion


The Azzameens join the Rebellion.

The Azzameens join the Rebellion.

Two training missions introducing Ace to the Alliance. The missions begin not from Ace's main home base, but from a place called Lost Station.

Missions:

Battle 1: Clearing the Way


As a Rebel pilot, Ace's first missions center around helping the Defiance battle group gather the last of the Hoth survivors and evade a huge Imperial task force sweeping the area. He also make a couple of side-runs to aid his family in their struggle against the Viraxo.

Missions:

Battle 2: Secret Weapons of the Empire


During his tour with the Rebel Alliance, he proves himself to be a significant pilot as he participates in missions which reveal new Imperial projects, such as a slew of experimental TIEs under the direction of Admiral Zaarin.

Missions:

Battle 3: Over the Fence


When Alliance forces begin receiving anonymous communiques from deep within Imperial space revealing valuable targets Ace is thrown into a massive battle to liberate one defector and capture another.

Missions:

Battle 4: The Bothan Connection


Some events from the game tie in with events from the films Star Wars: Episode V The Empire Strikes Back and Star Wars: Episode VI Return of the Jedi—as well as to events from the novel Shadows of the Empire—such as sequences which track the Rebellion's situation after the Battle of Hoth, assist Dash Rendar in the capture of the Imperial freighter Suprosa which carries the Death Star II plans, and revolve around stealing Shuttle Tydirium.

Missions:

Battle 5: Mustering the Fleet


When the bulk of the Alliance's freighter fleet is slagged by the Empire, the Alliance strike a deal with a local "business" coalition to acquire much-needed supplies. When one member of the coalition breaks away and goes rogue, Ace and his squadron have to move fast to stop them and save the Rebellion's reputation and allies.

Missions:

Battle 6: The Darkest Hour


With the chrono ticking down to the Battle of Endor Ace and his squadron are confronted with saving several Bothan spies with critical intel, stealing a certain Lambda-class shuttle, escaping a relative's betrayal, and defeating a band of mercenaries attempting to tear the Rebel Alliance apart, all against increasingly long odds.

Missions:

Battle 7: Battle of Endor


After encountering the Imperial fleet, the player has to pilot the Millennium Falcon inside the Death Star and destroy its reactor, in a scene that resembles that of the movie.

Missions:

Cameos and references


  • During training level 0:2, the player eventually visits Dunari's Rest. If the player is quick enough, Boba Fett's infamous Slave I can be identified by the targeting system. It launches into hyperspace fairly quickly, before it can be approached by the player's craft. Later in the mission, Dash Rendar's YT-2400 light freighterOutrider can also be seen. A Personal Luxury Yacht 3000, the same class of ship as Lando Calrissian's Lady Luck, can be also found docked with the space station.
  • In the mission where Commander Zaletta defects to the Alliance, he is piloting shuttle AA-23. This is a reference to Detention Block AA-23, where Princess Leia was held on board the Death Star.
  • In mission 4:3, you can see a single TIE Advanced. It can be speculated that it is intended to be Darth Vader, as Vader's TIE was not made for the game and this fighter is the closest thing to it. This possibility is supported by the fact that in the novel Shadows of the Empire, Darth Vader is personally participating in the battle, piloting his personal starfighter and taking down countless Rebel starfighters, until he is bored by the ease of it. He is enraged by the fact that he was sent to this rather unimportant Rebel outpost by his master, as a result of PrinceXizor's growing influence on the Emperor, and the unfortunate Rebels have to endure his discontent.
  • Grand AdmiralThrawn'sChimaera, along with Inexorable, Death's Head, Stormhawk, and Nemesis, appear in mission 6:2.
  • Wild Karrde makes an appearance on the later 6:5 mission (Mission to Zhar).
  • When returning to the Rebel fleet after a mission towards the end of Battle 6, you can see the Millennium Falcon heading towards one of the Mon Calamari cruisers, perhaps Han Solo's return after being rescued from Tatooine.
  • In the final family mission (6:7), as you exit the Independence, if you look to your right, you can see shuttle Tydirium making its way to Endor.

Modifications


A few models are included in the game's data files but are not featured in the game's reference library or missions. One such item is a "booster pack." Custom missions have been made that use the hidden models.

The X-Wing project was finished with this chapter so no expansions were ever scheduled for Alliance; it is the only one of the X-Wing series to have no expansion or re-enhanced remake.

However, the game is modifiable and many fans and programmers create improved textures and graphics for the ships, new missions and other modifications.

Some of the new missions are actually remakes of the previous games, based on the engine of Alliance. Currently an unofficial fan-made Star Wars: TIE Fighter remake is being created. This modification for example replaces the Mon Calamari Star Cruiser concourse and briefings with Imperial versions, as well as remaking the classic TIE Fighter missions using the Alliance engine to increase player enjoyment.

As for Alliance itself, fan based upgrade sites such as "X-Wing Alliance Upgrade" have acted as the central distribution points for upgraded spacecraft packs.

These vary from simple upgrades to higher resolution graphics, such as containers, landing bays, weapons etc., to high capital ships such as the various Star Destroyers as well the Super Star Destroyer Executor, all with multiple (and destroyable) hardpoints like shield generators, engines, bridges and turbolasers. Playable fighters are modified complete with upgraded virtual cockpits bringing cockpit visuals closer to movie canon.

By editing the "Shiplist" game file and replacing NonFlyable ships with Flyable, players can fly any ship they want, including a Super Star Destroyer. Downloading the V1.01 upgrade can also allow all larger ships' turrets to work if set to autofire.

Collections


Alliance was re-released as a part of the collection X-Wing Trilogy along with the other parts of the trilogy and a demo of X-Wing vs. TIE Fighter. That version had no re-enhancements or differences to the original release.

Editions


Cut content


Totally Games originally planned to include the StarViper heavy starfighter and the modified Strike Cruiser, but these craft were cut from the game's final release.

It was originally planned that players would be able to work cooperatively and man the turrets of freighter-type ships in multiplayer. This was advertised and demonstrated in an early preview video. However, the limitations of Internet and LAN performance at the time, as well as the game's own netcode, resulted in this feature being dropped in final production, although user-created modifications later re-enabled this feature.

Sources


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