Star Wars: The Card Game


As of Promise of Powers release in early 2018, it has finished giving out expansions.

Publisher's summary


It is a desperate time for the Rebel Alliance and its allies in this head-to-head card game. One player controls the forces of the dark side as he seeks to tighten his hold upon the galaxy. The strength of the dark side's position is represented by the game's Death Star dial, and if the dial reaches "12," the dark side wins. In order to advance his cause, the dark side player can command the vast military might of the Imperial Navy's fleet of Star Destroyers and TIE fighters, the devious cunning of the Sith, and the mercenary talents of the Scum and Villainy of the galaxy.

Fighting against the dark side's tyrannical rule, the other player assumes the cause of the light side forces. To claim victory, he must defeat three dark side objectives. It's no easy task, but he'll be able to make use of every resource and tactic available to the Rebel Alliance, the Jedi, and their allies among a small host of Smugglers and Spies.

Development


This game was originally announced in 2011 as a cooperative game, where the players work together to command of a Rebel strike force/mission team, and compete against an Imperial deck controlled by the game that functions "with a devious artificial intelligence." Due to the reaction of demonstrations of the game at Gen Con 2011, the game was removed from its scheduled distribution to undergo a major redesign.

Products


As a "Living Card Game," Star Wars: The Card Game is sold in non-randomized packs. Force Packs contain 60 fixed cards, and Deluxe Expansions contain 130-160 fixed cards each.

Core Set


Deluxe Expansions


The Hoth Cycle


  • The Desolation of Hoth
  • The Search for Skywalker
  • A Dark Time
  • Assault on Echo Base
  • The Battle of Hoth
  • Escape from Hoth

Echoes of the Force cycle


  • Heroes and Legends
  • Lure of the Dark Side
  • Knowledge and Defense
  • Join Us or Die
  • It Binds All Things
  • Darkness and Light

Rogue Squadron cycle


  • Ready for Takeoff
  • Draw Their Fire
  • Evasive Maneuvers
  • Attack Run
  • Chain of Command
  • Jump to Lightspeed

Endor cycle


  • Solo's Command
  • New Alliances
  • The Forest Moon
  • So Be It
  • Press the Attack
  • Redemption and Return

Opposition cycle


Alliances cycle


  • Allies of Necessity
  • Aggressive Negotiations
  • Desperate Circumstances
  • Swayed by the Dark Side
  • Trust in the Force
  • Promise of Power

Sources


  • Star Wars Year By Year: A Visual History, New Edition

Appearances