Star Wars: DroidWorks


The game lets players build droids to do certain tasks, and in this game create a droid that will infiltrate an Imperial droid factory on the planet Tatooine, where assassin droids are being constructed to destroy the Rebel Alliance.

Publisher's summary


CAN YOUR DROID CUT IT?

The fight for freedom in the galaxy continues...

Rebel spies have learned that the evil Empire has built a secret droid factory somewhere on the planet Tatooine, where Imperial engineers are building an army of assassin droids. Unless they can be stopped, these dangerous machines will terrorize the galaxy. As a member of the Rebel Alliance, your mission is to build droids to infiltrate this operation and reprogram the assassin droids. Beware! There are over 25 million droid combinations. You must choose wisely.

Gameplay


The player's character

The player's character

The player is a Rebel agent disguised as a Jawa interested in joining Wimateeka's clan. The player's base is a Jawa sandcrawler, presumably of the Nkik clan. R2-D2 and C-3PO narrate the introduction and assist you in convincing Wimateeka of your genuine interest in his clan.

With the help of Holocam E (a small, friendly, hovering droid with a thick female southern US accent), or "Cammy" for short, the player must put their droids through a series of tests and maneuvers in the arid terrain of Tatooine before the actual infiltration mission. According to the plot, this is to prove your worth to Wimateeka. In actuality, however, it is to test the player's knowledge of energy, force and motion, simple machines, light, and magnetism. Droids are controlled in the third person, and the camera is built into Cammy.

An R2 unit in the Sandcrawler Training Facility

An R2 unit in the Sandcrawler Training Facility

The player starts in the Droid Workshop in Wimateeka's sandcrawler and can choose from 87 robotic parts to make over 25 million droid combinations. Each droid part would have unique properties that could be added to the droid to make it faster, stronger, more flexible, or capable of speech. Many of the parts are acquired by finishing the above-mentioned tests and maneuvers.

Development


DroidWorks was the first title released by the LucasArts educational software subsidiary Lucas Learning. After its initial release in 1998, the game was released again in 1999, featuring new packaging that matched that of other subsequent Lucas Learning titles.

DroidWorks uses the Sith Engine, the same engine as Star Wars: Jedi Knight: Dark Forces II and Star Wars: Jedi Knight: Mysteries of the Sith, and some game content such as models or textures from DroidWorks will work if loaded in either of those games, but entire game levels are not directly portable.

Sources


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