Hyperspace navigation buoy


The hyperspace navigation buoy was a holographic projection linked in with a starship's navigation computer that provided the pilot with a visual marker for desired hyperroutes. It provided a reference for the point at which a vessel needed to enter hyperspace. It also ensured a vessel was a safe distance from any hazards before it entered hyperspace.

The navigation buoy was introduced as a game mechanic in the game Star Wars: X-Wing Alliance. This was the first game in the X-Wing series to utilize separate areas linked by brief hyperspace journeys since the previous game allowed hyperspace jumps from any point, and only after the end of the mission.

The navigation buoy was used as a method to enter hyperspace. The player was required to come within 0.5 km of the buoy (this varied very slightly from ship to ship) before hitting spacebar to jump to the next area.

Though the buoy was definitely holographic (lasers passed through it, and it was a blue similar to that of other holographic projections), it is unclear whether the hologram was projected onto the pilot's helmet visor, onto the vessel's viewport, or into space itself.

Types


Behind the scenes


The navigation buoy was introduced as a game mechanic in the game Star Wars: X-Wing Alliance. This was the first game in the X-Wing series to utilize separate areas linked by brief hyperspace journeys since the previous game allowed hyperspace jumps from any point, and only after the end of the mission.

The navigation buoy was used as a method to enter hyperspace. The player was required to come within 0.5 km of the buoy (this varied very slightly from ship to ship) before hitting spacebar to jump to the next area.

Though the buoy was definitely holographic (lasers passed through it, and it was a blue similar to that of other holographic projections), it is unclear whether the hologram was projected onto the pilot's helmet visor, onto the vessel's viewport, or into space itself.

Appearances

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